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Dan

Alchemy: Introduction

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5) Alchemy (difficulty: easy)
Sub-skill: herbalism. Also requires a campfire, which can be started using logs of any level or quality.

Skill allowing to create customised healing and restoration potions, as well as poisons and throwable potions bearing offensive effects.

Uses mushrooms as a base, plants as catalysts and flowers as effects.
Mushrooms can be grown on any farm, while plants and flowers - in public gardens (all growing requires the herbalism skill).

Final items cannot be enchanted.

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