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Robyn Banks

Recrafting Guide : Master Artisan

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Disclaimer : The content of this guide is neither copyrighted nor trademarked, and probably not original.

In case you find this guide is not helpful, the following list is a complete, unabridged, undeniably exhaustive record of entities you SHOULD blame :

1. @Weyah



Few things to note :



  • It is not advised to craft any piece of armor / weapon at level multiplied by 5 ( 10, 35, 50, etc ). Because the best Mods inside the next level gear is around 10 stat higher.


  • If you only conjure gems to craft, conjuration food can make conjuration gear almost unnecessary.

(it took me 3 foods to get this many gems)



Skills needed for general re-crafting :

  • Mining (for Crystals needed to enchant)
  • Conjuration (for Gems needed to put mods in)
  • Disenchanting 
  • Enchanting
  • Equipment-Related Crafting ( Blacksmithing / Jewelcrafting / Woodworking / etc. )


Let's cover our Basic Needs. I am re-crafting 2 pieces of my medium armors in this guide ( hence the crafting skill used is blacksmithing )





  • Base Equipment (the one we will re-craft)



  • State Capsules ( for item rarity ) and Property Container ( for stat mods )



  • Full set of desired Mods (and runes)



  • Related Crafting ( Blacksmith, so, Ingots ) and Enchanting ( Crystals ) materials





Now that we have covered our basic needs, first thing we should do is disenchanting. And here's where most people are confused. Which Container gems should we use?

          First, what are you disenchanting for?. Do you just want the blueprint?. Do you just want the rarity?. Do you just want the mods?. Do you just want the skill exp?. If you only want the Blueprint, or Rarity, or Skill EXP, you don't need a container.

         But if you want all of that along with the mods inside, your equipment HAS TO BE WITHIN 5 LEVELS BELOW the container gems. All the available Gem levels can be multiplied by 5. So, if you're crafting a level 22 Shoes, your wanted container is a level 25 gems. And if you want to craft a level 48 shield, your container needs to be level 50 gem. Most of the game mechanics use this 5 level range rule. In this guide, I am crafting a level 59 Legging and Shield, so, my gems are level 60. 

In my case, I want to keep cooking mod inside my legging as is, and I don't care about what's inside my shield anymore.




Related crafting guide is self explanatory. :P


If your new equipment changed in level. CRAFT IT TWICE. Mainly because you cannot raise an equipment level above yourself (although you can still craft from higher level blueprint), and all the excess skill points will directly translate into armor effectiveness or weapon power.

So, going by that rule, crafting equipment yourself will ALWAYS be better than getting it done by someone else. The only exception is if that someone is at the same level as you.

my level 51 legging and level 50 shield, smithed first time to 59


second crafting for best result




      We're onto the last part of the guide. Enchanting is only slightly different than disenchanting. We're putting Mods we get from disenchanting into equipment we just crafted. The Catalyst is Mineral Crystals, and the extra components are Contained Mods from disenchanting and Runes . Now, the confusing part is that the equipment level MUST BE at least the same or below the crystal, and the Contained Mods gems (and RunesCANNOT be above equipment level / range

     What you can put inside the equipment depends on it's rarity and your enchanting level. Legendary Equipment with high enough enchanting level can contain 5 at most ( 3 stat mods, 1 skill mod, and 1 rune --- or ---- 3 stat mods, 1 skill mod, and 1 exp mod )

    As I've said before, I want to keep my Cooking mod inside my legging, and replace everything in my shield with a new ones.


All done now, here's the Finished product :


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6 hours ago, dizzyg said:

Wow! I wish I knew this a long time ago. It makes everything so simple to understand. Thanks Robyn!

i like trial and error.

and that's pretty much how i ended up with so many error toons :x

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Great post!!  I love the colour-coding to help keeps things clear, and focusing on the things we all get wrong the first ten times. :D  It might be worth adding to the "craft it twice" mantra that you get in what you put out - the better quality your starting blueprint is, the better end result you will have.

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