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Fiona Phoebe Crane

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Fiona Phoebe Crane last won the day on October 26 2016

Fiona Phoebe Crane had the most liked content!

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About Fiona Phoebe Crane

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    Adventurer
  1. Vote: Core Changes (1.7+)

    Making a new tutorial likely isn't going to help with retention that is a whole other beast. The game needs to be so stupidly simple to retain lots of people as that is the industry standard. Tutorials are a waste of developers' time since game mechanics change and then the tutorial needs updating. Just have question marks in menus to explain stuff in a more advanced way instead of making a whole tutorial to go through just to learn one thing you couldnt figure out on your own.
  2. Bug Abuse and Punishment

    No need to throw subtle jabs at your players for wanting a fair game.
  3. Bug Abuse and Punishment

    Yes because cheating and exploiting bugs in games is usually okay to do...
  4. Birthday

    Happy birthday dragon!
  5. New Naerath Wardens

    Aww man the positivity requirement kills my chances haha. Gratz to Weyah my fav tribeswoman!
  6. Chat Client

    Recently I havent had access to my computer and my phone is the only way i can talk to my flamefrost buddies. only issue is, on a small phone it is hard to scroll around to look at chat and then look at what Im typing as it starts moving me around the map. i know it is busy for you atm but was curious if a chat client could be developed as that is usually a nice bonus to any game. but that is just QoL stuff so obviously not now.
  7. Gallows

    The offensiveness of op is real. ..
  8. Regeneration

    Just because campfires exist doesnt mean they are useful. At lvl one with zero boosts from gear nat regen is like 1 and the best fire you can get that low is all of 200% regen. Dont argue something isnt broken by pointing out something else that is super useless. Food and potions easily outweigh fires but tutorial doesnt teach that as it teaches nothing of true value. No offense to Dan but it rlly doesnt. Revenna, you can't notice the impact of some origins until later levels which by then you won't want to get a while new character of the same type trained up to that point. Like hell I'd train another vindie to 52 just to change my origin. Arguing in favour of things that make the game worse doesnt make you wise it makes you foolish. If the game dies all your work in it is for nothing. Not trying to be unnecessarily rude but the game isnt going to get players if Dan caters to people like you who don't mind needlessly difficult systems.
  9. Regeneration

    I fully support this opinion as I didn't know +30% cold dmg taken would be killer in end game.
  10. Regeneration

    Revenna, I am not saying you shouldn't ever have to choose, I'm saying since faction choice has an effect on how players treat other players, you shouldn't have to blindly choose right away, but rather after you get past your initial helpless phase and learn what faction(s) are friendly. it's not a problem Maybe not to you, but welcome to the world we live in where most people hate waiting. It is expected things slow down in higher levels, but when you play a game the early levels are supposed to be a more active process. If you make people wait forever to regen at level 3, they won't want to stick around. This isn't opinion, it is proven fact when it comes to games.
  11. Regeneration

    Well I mean I still stand with my opinion that you shouldn't have to choose a faction right at character creation because that does effect who will/can help the new players. Like I genuinely will not help any GC newcomers because I am not fond of the faction. Even if I wanted to I couldn't trade them either as I am purely WWT til I die. Ofc idk how you can manage a post character creation faction choice since it is tied to alignment and not allowing access to all 6 to all alignments wouldn't make such a change as potentially helpful.
  12. Regeneration

    Definitely a huge improvement, hopefully that indeed was the major reason people quit at such early levels before really getting into the content.
  13. Regeneration

    So I went and made a new character today and I realized why there might be such a low new player retention. Once you die as a new player there is little you can do to heal except wait wait wait wait. Hp and Mp regen are way too slow and new players don't really have easy access to food/potions to heal since even the low level shop potions are relatively expensive. I suggest that new players get a regen buff until a certain level so they have time to accumulate gold for shop potions or start making their own stuff. If I am playing a game for the first time that isn't an idle game I don't expect to wait around forever to heal from my first fight.
  14. Section One: Character Creation Character creation in Flamefrost is actually more than just choosing race, appearance, class, and name. Flamefrost also includes some background information for your character to add some variation to players. Part 1: Classes Currently Flamefrost has four playable classes: Vindicator, Incantrix, Wayfinder, and Theurge. Since these aren't typical classes to games, I'll give a brief description of what each is according to my knowledge. You can find more information from Dan's posts on each if my knowledge isn't enough. Since there isn't a post by Dan about vindicators, I linked Solerus' guide which you can tell is good because he is a high level using his own advice. To get to the posts just click the underlined portion of each class' brief description. Vindicator: Vindicators, also known as vindie's are Flamefrost's warrior class. Unlike the other classes, Vindcator has some nice survivability if you know what you are doing. Their damage is significantly lower than other classes from what most players say. Vindicator in my opinion is a good starting choice as deaths are less frequent, and armor/weapons crafting is much less of a hassle (Cheaper materials and both weapons and armor share a skill) Incantrix: Incantrix is the typical elemental mage style of play. I personally don't know too much about it, but from what I hear they are fragile but powerful. If you want to be the type to kill things before they even reach you, this is the class for you. This class would also be a huge asset to pvp pre-50 since elemental damage resistance is often low until level 50. Crafting equipment requires a different skill for both armor and weapons. (Usually Tailoring + ) Wayfinder: The game's hunter or huntress class. These fellows specialize in bows and light armor. Slightly better armored than Incantrix or typical Theugres, but still not as heavily clad as Vindies. They have spells ranging from damage over time to crit buffs or even summoning bears! They use Carpentry for weapons as well as leather working for their light armor. I don't really know much about their play style. Theurge: The holy warriors of Flamefrost are the most flexible for play in my experience. Equipped both with light and dark magic, they can heal or wreck havoc as they please. They are relatively fragile if they choose to go with cloth armor, but they can use medium armor if they don't mind using stat points of base str as well as int. Most equip themselves with an elemental wand due to its high damage and variation, but if you are going for a more Templar like feel you can go mace and shield. Usually not a first choice as a solo character, would suggest making one after you are established in Flamefrost. Also, when looking at abilities and combos, you have to change from normal form to shadow form in order to access shadow spells. Part 2: Race There are currently 3 races in Flamefrost each with their own boost to base attributes. *** Numbers in parentheses are (str/dex/int) *** Human: (+2/+2/+2) The best choice for either Incantrix or Theurge since it is the only one that boosts base int. If you plan on a Templar Theurge you might consider Tul'Rhax for the extra strength so you can minimize the str wasted on armor. Dwarf: (+4/+2/+0) Best choice for Wayfinders as it gives the same dex as human, but gives two more strength at the expense of intellect. Since wayfinders deal physical damage strength is of use to them. Fair choice for Vindicator if you want a couple extra dex, but in the long run there isn't a need for base dex. Tul'Rhax: (+6/+0/+0) Best choice for Vindicators due to the fact they should build almost pure strength to help with damage health and mana. Part 3: Alignment and Factions Alignment when making your character from my experience is mainly a way of figuring out which Faction(s) the game will let you choose. There is a minor damage dealt and received bonus/penalty but that part is fairly up to the player to decide on. There are six factions at the moment, and they play a major role in the game's community and pvp aspects. When making your first character you should think hard about which faction to join, as some people help or target new players based on faction. Guilds also usually aim for purely one faction or one faction and it's direct ally. You should also not decide faction based on the game's lore since that is only partially true about the players in the faction. You can look at this page to see what factions are currently ranked where as well as the total number of players in a faction. Larger factions have an advantage in shrine warfare which helps you level faster, but smaller factions are usually more helpful since they need their fewer players to be stronger to survive. There are also a lot of community opinions on the types of people in each faction, but I dare not start a forum war here You can change factions on your character by paying 35 platinum which at the time of writing is 5.25 GBP, so I suggest finding a good faction before you go all out on your character in case you wish to remake it. Part 4: Origins Origins are where the real issues can occur. These currently cannot be changed after character creation, and can actually dramatically effect you later on. Monastery Child: While the physical resist and extra exp are nice, the -35% consumables effect is actually a murderer since they make up the majority of your potential power. Not to mention after level 50 physical resist isn't that great and 5% experience is blah. Also, exp isn't what you need to level your character anyway. Meht'Ilxeth Slave: The magic resist will come in handy after level 50, and the 5% exp loss isn't all that bad to be honest. All around decent choice if you nothing else is better for you. Southern Kingdom: While the boost to consumables use and production is great, the extra cold damage you take will be detrimental for one of the two post 50 locations, where you will take this damage most of the time. Good to use for an alt you plan to only raise to 50 that will train cooking/alchemy. Noble's Path: Only a decent option for Incantrix and Theurge. If you don't mind not being able to equip most of the RNG loot you find, this is an okay option to gain a little extra survivability. Wouldn't be my top choice though. Assassin's Legacy: Not much to say about this one other then the fact it is near useless. Just up your dex instead of taking this. Having 20% lower health and mana isn't a smart move for anyone. Chosen One: Literally worthless unless you are an extreme cheapskate or henchmen get a HUGE buff. Avoid. Carpenter's Apprentice: I wouldn't suggest getting this since no one uses staves and lowering you evasion isn't the best idea. If you need that 20 boost to carpentry, I'd suggest making an alt to do carpentry. Frozen Homeland: This one is another end game effecting origin. The increased cold resist will help in one of the locations, but the poison and acid resist penalty will harm you in the other. It is a good choice though if you don't mind being confined to the cold area late game. Outsider's Blood: Likely not a good choice to take extra physical damage for a slight resistance to magical damage since before late game you will likely only train on physical mobs since they hurt less. No Special Origin: If you can't decide or just don't like lifelong penalties this is the choice for you! Honestly still a better choice than Chosen One. Part 5: Childhood Childhood further augments your stats from race. The game will display the total stat boost from your childhood and race combined, but the following are how they change it separately from race. Keep in mind you can get a negative boost, because that is a thing in this game. *** Numbers are (str/dex/int) *** Average: +0/+0 /+0 Quiet: -2/-2/+4 Troublemaker: +2/-1/-1 Explorer: -2/+2/0 Conclusion Hope that information helps you make some more informed decisions instead of making decisions with zero knowledge of how they relate to gameplay. If there is anything that needs clarifying or if anyone has some of their own info or opinions to add to make this more useful feel free to message me in game, on the forums, or simply comment here. I will be more than glad to add new information or answer questions. The next section of my beginners' guide will likely be on basic concept that are helpful to know for leveling, so any tips before I write that are appreciated too. Thanks for reading and may your journey be full of riches and dead bodies!
  15. More combat issues...

    Were three of us grouped, so I'd say ~9 or so allies and 1 boss, sometimes 1 boss with ~4 adds. From personal experience, the freezing is a lot easy to cause by adding allies than adding enemies. Bear in mind by freeze I'm talking like hitting abilities and their name bubble appears and nothing happens.
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