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      WANTED: ROLEPLAY-ERS   09/04/18

      A new roleplay section has been added to the forum.  Jump back into Naerath in a whole new way!

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Showing most liked content since 03/24/18 in all areas

  1. 5 points
    Agreed ! I have started playing Runes of Magic, for something mindless to do that will take my mind off the family issues I am having, and have chatted up FFL...naturally, and there are cashers in game who would not mind paying a wee bit I am sure. I described FFL to them and passed on how it is played and there are definitely folk who are interested ! Oddly, they are intrigued by the settlement aspect of this game and crafting instead of murder, mayhem, and questing. RoM is like WoW and rather boring in my opinion, a bit of mindless playing and nothing to do outside of questing. I mean you can craft but it is a far cry from our crafting. And it is rare that there is any player interaction, seems people actually like being social which is great for those of us who like to chat and help out new players ! I am not saying that there should only be certain items you can get with plats, I dislike that in any game, I Love the fact that in FFL all players have the same ability to have good weapons and armor, just maybe have bling that you can only get with plats while still allowing non-cashers an even playing field. FFL is a unique game with out a doubt. It has more to offer than any game I have played. And I Know it Will be successful. And you do not need to spend hours trying to understand how to play it ! It offers something for every type of gamer, from crafting to settlements; guild wars to dungeons. And one of the best group of people I have had the honor to know. No newbie ever gets hung out to dry which RoM and other games simply does not have. And a good community is important in my book. No one here, to my knowledge, just refused to help a newbie or even a regular. And I have found NO game where the creator is actually present and cares about the players and their opinions and offers help. (and will re-name your weapon Happy Bunny to humiliate those she kills). And while I am writing a book here let me also say that this is the First game where females are treated fairly. You guys have no idea how frustrating it is to play a game and get treated like "a girl". Like we are some bunch of dizzy headed (no offence Dizzy G lol), ignorant, oh-I-broke-a-nail, player ! You have pummeled me just like one of the guys and treated me with respect....mostly hahahaha, and I love you the more for it. And have had faith in the females enough to make us Wardens ! Again, I have so much faith that FFL Will be one of the top games around. I would say THE top game, but trying to be humble here people, which is hard as you all well know. I love this game and can not say enough about it. And as Dan has said, it really is about our community here, as well as our love for the game. It is not "just" a game. It is a family. Okey dokey, I am done. Just had a couple things I felt I needed to say. Thanks for putting up with me ! Really do love and respect all of you....you are good people and my life is better for knowing you....though Thaugrim is suspect
  2. 5 points
    Introducing the official discord server for Flamefrost. Hopefully this will bridge a gap in communication and allow new players to get access to help from more sources. As well as allowing voice chat for those who want it. https://discord.gg/5yXhAh7 Discord can be used in browser, via a mobile app, or a desktop program. Allowing the choice of how and where to chat with fellow players and access staff
  3. 5 points
    And I'll be here when it's all said and done to run events in a new "Welcome and welcome back" schedule with prizes and awards based on progress and attendance. (Dan permitting, he's stingy sometimes ;))
  4. 5 points
    Apologies for delay, I've been away from computer a lot recently. But yes, congratulations and welcome, @dizzyg! Thank *you* for being an awesome and helpful member of the community! Your status is now officially updated (you may need to re-login to the game for the appropriate rank to appear in the chat box; please let me know if it doesn't!) and you've been added to the Naerath Warden forum group. Huzzah!
  5. 5 points
    Thank you all for your support. Thanks Dan for believing in me.
  6. 4 points
    Hi all, You may have heard rumours about me planning to temporarily switch off Flamefrost in order to build a new and enhanced version that will be relaunched in the future. These rumours are indeed true: we've planned a similar relaunch in the past with "Flamefrost 2.0" when we had the idea to replace all tactical battles with real-time exploration mode. Unfortunately, I never got to finishing that development as it was just too time-demanding and other priorities (or games) came first. I've made a decision to turn things around this time and recruited some help: our new team is currently working on building a brand new "Domination: Earth" (in case you don't know what I am talking about it is another game published by us, Epic Dragon: https://domination.earth) that is planned to be relaunched in a similar fashion in December 2018. But once they're done with DE I want to do a complete visual overhaul of Flamefrost to make sure it is a decent competition to the other games and can attract a wider audience of players. It will be a mammoth task and take a long time to complete, but at least this way Flamefrost stands a chance of surviving and growing instead of just dwindling away and running solely for the existing fans & veterans of it. Unfortunately, it does mean that I need to bring the game offline as our budget is insufficient to both run Flamefrost and have a game development team work on the project at the same time. We do not have an exact date yet of when Flamefrost will be taken offline, but it will happen sometime in August and I will post again closer to when it's about to happen. Just to confirm: the rebuild is aimed at visual elements only and no game mechanics is planned to change in a drastic manner, so all of your currently accumulated progress and characters will remain. If for some reason we do decide to change the underlying game elements I will do my best to transition your characters/settlements/possessions into the new game format as closely as possible and issue the appropriate rewards for any losses (although I certainly hope there will be none ). I know that this news will come as unpleasant surprise to most of you and I apologize for any inconvenience caused, but I also hope for your understanding of our situation: I truly hope that this is the only way forward. As always, please post or message me if you have any questions or concerns.
  7. 4 points
    We now have 'proof positive' that the British Empire is still alive and well! With Dragon Dan and family moved to Australia, and without any fuss, it is proof the land down under and mother England are still the same country :). I mean to say, with the exception of the language differences, England = Australia....which is alright by me.
  8. 4 points
    I'll settle for whatever gets the game up. I'll be the first to say I've never been "impressed" with the models that were available and none of the 3d models were capable of enough detail and uniqueness that I felt it was necessary to improve my gear for that purpose. I think you could get a LOT further with "generic item appearance A" and creating vivid, truly unique cosmetic appearances. I don't want to say cash shop cosmetics, but it's a successful business route. just don't paywall your players.
  9. 4 points
  10. 4 points
    That is correct, the main problem though is our insanely complicated database structure; it's really hard for someone to learn in order to add non-random quests and dialogues. I've tried it with a bunch of people, everyone gave up in the end with next to no results. I also started working on a "visual editor" for this as suggested by Tanzer, but once again, simplifying our data tree and presenting it on a user interface turned out to be a greater challenge than anticipated (it would take a few months to finish it). However, I would love to add a main story into Flamefrost, that has always been in my task list. As for the shutdown: I believe we can estimate it to happen on Saturday the 11th of August, but I'll post again if anything changes / gets postponed!
  11. 4 points
    Dizzyg is the newest Warden. Please extend her a warm welcome and a cool congratulations!
  12. 4 points
  13. 3 points
    Name : Sir Vere De Pression Gender : Male Race : Human Age : 42 Family : Wife (deceased), Daughter (missing). Allegiance : (former) Desecrated Circle, (former) Dull Dagger (guild). Worships : (former) Immerxil, (former) Arkh, (now) Exalia. Class : (former) Vindicator, (now) Theurge (apprentice). Appearance : Tall and sturdy (Human standard). Very short hair (near bald, i dunno what's this haircut called xD). Wears light-grey-robe (supposedly, Exalia's pilgrim clothing) Weaponry : None. Excels on melee weapons and hand to hand combat. Wears small Rosary as substitute catalyst necessary to cast minor light and healing magic. And by Theurge standard, his magical prowess is actually sub par. Attitude : Doesn't talk much, suppressing his anger and self-loathing issues. He moves between small settlements, almost anywhere with Exalia's shrine built, preaching. Hates weapon and violence. Backstory : He was a war orphan. Adopted and raised as a Vindicator by the guild master of Dull Dagger, a notorious guild from a distant kingdom that follows a strict code, secretly founded to do the King's dirty job. Mainly coercion and espionage. For those who heard the name for the first time, Dull Dagger sounds like the least intimidating name a person could come up with. But for those who are aware of if, Dull Dagger is the ultimate terror. The guild would have a chipped dagger sent to their target in advance. It was supposedly as a warning, although for the target, it simply means death. Then they would ambush them the next day (always) in broad daylight, attacking them and anyone who interfered. But never with the killing blow, befitting the name, leaving the target not quite alive, nor dead. Despite the guild's fame, it's member are pretty much unknown. As they all lived a double life. Vere himself was a young Royal Guard in the kingdom-- hence the ' Sir '. He was always quiet and the King was very fond of him. One would guess it's because of his harsh upbringing. But it's actually because he started to question his life choices. He's well aware of the wrongdoing of the guild, but never really question it. At least not until one day, the job was a daughter of some noble. His targets are usually corrupt, to begin with. Mostly those who oppose the King, but this time, it's a young innocent girl. The Noble was too important to be left impaired. And that was the first time Vere-- more importantly, Dull Dagger, ever messed up a job. He killed the noble and then begged the King to spare the daughter. Disappointed, the King forgave him anyway, granted that Vere would fill the position of the noble he just killed. He took the girl as his wife out of pity, partially as an atonement. From that time, Vere's life was getting more hectic. He resigned from Royal Guard, moved to the border to take the role of Viceroy and is rarely home. He was overwhelmed by his new job so much that he even started to stretch his orders from the guild. It was then that the member, and his adoptive father, started to question his loyalty, albeit they never really confront him that much. As time passed, Vere was blessed with a daughter, a pretty girl with a red-ish hair like her mother. The couple named her Salma. It was somewhat a turning point for him. He started to come home more often and is more talkative. Learning a little bit late that it was love that led him to wed his wife, not a pity, nor atonement. Sadly, that small happiness didn't last. His adoptive father died not too long after. No more barrier to contain Dull Dagger's jealousy towards Vere. And just like that, a chipped dagger was stabbed on the door of his manor. Reminding his wife of a past terror. Little did she know, it was Vere who put that dagger the first time. She dispatched a messenger, and then proceed to travel lightly with Salma to the capital. Vere on the other hand, upon hearing the threat, rushed back home. Hoping he'd make it in time. But it was too late. He found the carriage in the middle of a lonely road, with lots of dead bodies scattered around. He silently cried, turning corpses one by one, hanging on a very little hope that his wife and his daughter were not among them. That hope was immediately crushed when he looked inside the carriage. There lies his wife, with torn clothes, broken limbs, gouged eyeballs and on her last breaths. Vere really cried this time, slowly pulling his wife closer to his chest. She resisted. Apparently, Dull Dagger told her everything before having their way with her. Vere asked about Salma, but his wife refused to answer. She hates him, she said. And if he loves her, he needs to prove it by killing her, just like how he killed her father. He couldn't, there's no way he would. He just hugged her tightly. Until the sun was set and warmth left her body. Vere left at dawn. Lost. With a vow of revenge. His first target was the King. Then started crossing the name of every Dull Dagger member he knew. Heads after another. One by One. Years after. He grew tired of revenge. Wanted suicide but too afraid to kill himself. He didn't fear death. But the thought that he would meet his wife --and possibly his daughter in the afterlife terrified him. He wandered from land to land, settlement to settlement. His guilt is the only thing that kept him sane. He stumbled upon an Arkh' Grand Shrine, stayed for some time, Arguing with the Head Priest if Arkh is the god of justice, would death be his punishment, would his sins be forgiven, or would his late wife forgive him. The head Priest just smiled and told him that Arkh would care not about his sins, but what he would do to balance it out. All life needs balance, the Priest said. But what Vere needs first is hope. Thus, his new life as a Theurge begun. Roleplay : It was a cloudy night, yet it was so bright. And it was not the moon where the lights came, but from the raging fire burning up housing in a settlement near Emerald Hill. It happened quickly, not even an hour after the warning bell was rung. "Bandits!", the Nightwatch screamed. But it was in vain. The settlement was at it's worst luck to be attacked by a group of bandit this organized. Not too long after, everyone was forced to gather in the town square. Surrounded by small numbers of armed bandits, while the rest of the group is busy separating males and females and some other looting whatever is not eaten by fire. Vere is on his knees, a little bit to the front than the rest of the people, hands interlaced, head facing down, praying. Two bandits sit in front of him. Mockingly asking for forgiveness. "Oh, Exalia, can you forgive us? and give us more loots on the side!" they laughed, pulling his robe and poking his head with the hilt of their weapon. Vere still prays. "And please some women too!" the other bandit added. More rubbish line keeps coming, but seeing no reaction from Vere, they decided that he needs a little motivation. So they pulled a girl by her hair from the group. Dragged her in front of him. People screamed. Vere looked up. "Please..." Vere shakes his head slowly. "Please what!?" the bandit shouts, quite happy that he got his attention. Vere looked back down. "If you want me to stop, Pray to the god so that I would!" the bandit mocks him again, and this time, pushing his head more strongly. He's sure that he terrified him so much. All he could hear coming out of Vere's mouth was "please have mercy..." muffled by the cries of people. He looks annoyed, raised his blade, signing to the crowd to shush. Then he lowered his head near Vere's mouth. Trying to listen to his prayers. Crystal clear this time. "God, forgive me. And please have mercy, upon my enemy..." the bandit moves back, a little dumbfounded. Then he turned his face to the priest who's now staring at him. He scorned, full of disbelief. As he realized that the eyes staring him now are not the eyes of a holy man. "Because I don't!" Vere completed his prayer. "Who arkhhhh..." before the bandit could finish his sentence. Vere jabs at his throat. He throws another punch at the bandit's jaw, disorienting him. Grabs his head and rams it on his knees before slamming it to the cobblestone. Fresh blood streams from the bandit's head. He's gone. The other bandit who was still pulling the girl's hair panicked. Unsheathed his sword and charged blindly. His fate is no better than his dead friend. It took Vere few moves before the bandit was on the ground, with his own sword at his throat. Vere casts enhancement magic on himself before charging at the rest of the bandit. It is done. Most of the bandit is dead. Some ran away. Vere just stands there near the corpses of another mindless murder he just committed. Looking up to the night sky with teary eyes. Hoping that Exalia would forgive him. He felt sick, tired of battles, yet these things keep happening. There is always something that keeps pushing him over the edge. This ordeal feels too heavy. Maybe there was another way. But all he does best is kill people. And he hates himself for that. He turned to the crowd. Some covered their eyes, some stared at him with contempt. Vere knows those looks. If his late wife still had her eyes at that time, she would throw the same look at him. "I'm sorry", Vere closed his eyes, not sure what he's apologizing for. The ferocity he had just shown or the fact that he could've prevented needless casualty had he do it before the bandits burned the settlement. "Forgive me". Vere said that as a parting word. Not really expecting forgiveness. Then disappears into the night.
  14. 3 points
    Yup, to Perth! All details in this thread That is awesome; didn't realize we have Australians in Flamefrost! Are you from the west coast too by any chance?
  15. 3 points
    Affirmative! Yeah, still learning the "Australian language" with all the thongs on people's feet and barbies in the garden... but it is very much English indeed!
  16. 3 points
    I have not found a suitable temporary substitute! Conclusion: There are none!
  17. 3 points
    Bwah ha hahahahahahahahahaha
  18. 3 points
    Reconfigured forum body text to return to next line rather than double spacing to begin a new paragraph automatically with no countermeasure, still waiting to see some roleplaying out there.
  19. 3 points
  20. 3 points
    I was going to suggest just having a cap on how long unused (over one month?) models are cached, and caching the models a player uses most often on their computer, instead of the server. I don't have numbers at hand, but if you figure two combat gear sets and three crafting/other sets, it seems like this might reduce hard disk overhead? It would increase the demand on the CPUs, though. IF I understand Tanzer correctly, he's saying have basic 3D images for each tier of gear, so all junk helmets would have the same beat-up image (or pull from a pool of a few stock "junk helmet" models) and they would be customizable to a certain degree in colour/ornamentation by the player? That sounds like a promising option, if it cuts server overhead.
  21. 3 points
    What I mean to say is, it will improve player satisfaction and eliminate the problem stated, if a variety of cosmetic appearances can be gathered through a combination of in game methods and the plat shop.. im not saying exclusively put stuff in the store and make everyone else look like peasants
  22. 3 points
    Thanks, @Weyah! Your feedback is very inspiring (as always! ) and I keep mentioning that players like yourself are one of the reasons I worked on FFL for so long; very little in this project is and was about money (although it would be nice to stop worrying about server costs, of course ). It is the long-term hardware cost that is the problem! I'm not worried about one-off designing costs as I know a number of good people who can do it for a very reasonable price. However, the bottleneck lies in the following two aspects: 1) Storage and network traffic. As you know, we have roughly 8 equipment slots where you can put an item that will affect your character's appearance (e.g. you equip a sword and you now see a sword). Once a new item is equipped the 3D model is rendered (from all angles and for all animations) and cached on disk, which creates hundreds of tiny images. However, once you equip anything else (e.g. a helmet) this process is repeated, as otherwise you'd still see the old character wearing that same sword and no helmet. In the end, due to the sheer number of equipment combinations the amount of images cached and transferred across to your browsers becomes astronomical; on the last day of FFL's operation we've consumed 4TB of cloud space with player character cache alone (and that still didn't include all possible combinations!). And that translates into approx. $500 per month (and growing) to store and even more to transfer all the materials (i.e. every time a player downloads that character for preview, exploration mode or tactical battles it's considered paid traffic). Because of that number it's also impossible to introduce any form of player-side caching, i.e. I can't make a game client that you download once and never see the combat loading message again, as the game client with all the pre-downloaded materials would weigh more than 4TB on your local hard drive (probably not something you can download easily on any device!). 2) CPU for real-time rendering. Once again, because of the almost infinite number of possible equipment combinations I cannot pre-render all existing characters in advance, as not only it would take roughly a year of uninterrupted rendering, but I would also need to do it again as soon as a new item or character is introduced. Not ideal! Which is why all in-game sprites are built on-demand and on the fly, whenever you enter combat and there is no cache record associated with the current equipment set already (remember the orange loading message in combat saying that "you'll only see this once"? Yup, that's it - it means you've stumbled upon a brand new combination of items that haven't been cached yet, so our server is busy creating all relevant images). Rendering multiple characters in parallel from all angles quickly enough requires powerful CPUs; it would be unacceptable to have 9 players sit in a queue for half an hour because player #10 is still being rendered. So purely because we have that ability to see equipped items in combat (both exploration and tactical), as well as inside the travel mode's preview/inspect, the monthly cost of running FFL approaches thousands of dollars. But just to avoid misunderstandings: it's not the item preview itself that is bad, it's the ability to see every item individually in conjunction with all other items on your character's model. If you always saw the same character model regardless of the equipped items both issues #1 and #2 would not exist and FFL would be fairly inexpensive to maintain. So yes, the brainstorm continues!
  23. 3 points
    Dan, I know this is difficult for you especially since there are only (atm) a handfull of us that were hard core FFL players (unless you count all of Andvarri's alts *snortgiggles* ) . However, it was getting busy there for a wee bit ! I really still believe that FFL will be one of the top games...I know in my heart it will succeed. I have always felt that and will continue to. Call it a Wayfinder hunch. I really don't mean to sound whinny Dan. It is just that I fell in love with the game, and I have played many ! There is just nothing out there like FFL and that is why I miss it so. Putting the family/friend aspect aside FFL really is a spectacular game. I tried to go back and play WOW and found it lame and unsatisfying. Can't put my finger on just one part of FFL that made it so fun, I just know it is awesome. A player can never, ever get bored ! So much to do in game. I know that I can speak for everyone when I say that we appreciate all that you did and are doing Dan. And that is another thing that makes FFL such a great game, you ! You can tell when a creator puts their heart into a game, a rare happening imho. I know it sounds odd but this IS me we are talking about, from the first moment I played I could feel that your heart went into creating FFL. It was not just a game to make money, obviously since it was a free play game, it was a game for gamers made by a gamer. When someone puts so much effort into making a game, or anything actually, where even the smallest detail was not left undone, it shows in many ways. And I guess what I am trying to say is I/we have so much respect and are so grateful for all that you have done, in creating and trying to keep FFL going. Your heart shows in the game and was/is seen by all of us. So again, thank you Dan ! Now as far as ideas, mayhap you should sit down with a couple of juice filled sippy cups and brain storm with the Dragon Nugget ! Out of the mouth of babes and all that. You never know what may happen !
  24. 3 points
    Is the main cost here the cost to have a programmer design it, or the cost to have the server display it? ... Dropping the 3D preview altogether might be an option since you would still see it in Exploration Mode, albeit a little smaller. I don't know if just removing the "spin" option from the 3D viewer would be of any significance? Or a top-down view in exploration mode? I'm not overly concerned with games' graphics (I play MUDs), so any suggestions I make here should be taken with a pound of salt.
  25. 3 points
    I've been working on reducing the cost of FFL servers in the last few weeks; the biggest challenge remains the 3D animated graphical asset build (mainly the characters with their equipment). One alternative that I keep considering is dropping the 3D item preview facility and replacing character models with 2D sprites that are pre-equipped in certain outfits (i.e. instead of seeing each equipped item separately perhaps the entire outfit would change based on the combined level of awesomeness of all equipped stuff...? E.g. each class would have 5-10 visual "tiers")... but that means that FFL's characters would need to undergo a complete visual overhaul and possibly look a bit simpler (or more "cartoonish"). The alternative is to drop some/most (?) animations and have some sort of a "D&D Miniatures" battle happen on tactical battlefields. I'm not completely comfortable with either of those options (especially considering how awful the static models would look in exploration mode), so the brainstorm continues... Any ideas are also welcome.
  26. 3 points
    That is awesome, I love it!!! Definitely approved, and I'm looking forward to seeing him avoiding action. I love the open ending with his daughter, especially. Where could she be now?....
  27. 3 points
    Name: dizzyg Race: Dwarf Age: Never ask a female dwarf her age, but she's probably around 100 years old Allegiance: Hammerforge Legion and Sylthenea, the goddess Weaponry: Most often she can be seen wielding a death hammer and a medium-sized shield, though her exploits at using divine magic are things legends are made of Appearance: She's like a teapot, short and stout. Her eyes are a pale green that looks like a placid lake, until you anger her. Then they turn into a swirl of greens and browns with gold flecks. Her thick brown hair is always neatly braided into one long ponytail. Her beard is similarly braided, but adorned by a different color bow each day. She wears a mixture of chainmail and leather armor for her best possible movement in combat while protecting the vital organs. Her boots are the piece de resistance. They are made of dragon scales and shimmer a purplish hue in the moonlight. Personality: She is quite easy going as long as the mead is flowing and nobody is insulting her race or her god. She has a hearty laugh that makes others smile at the sound of it. She is quick with a joke, and a light of your smoke. She has a particular affinity for eating large meals with all the fixings. She can eat for hours, seemingly endless quantities. She adores drinking games, though she only plays with other dwarves who can keep her honest. She never has a bad word to say about any of the gods, but she will absolutely fight you to the death if you badmouth Sylthenea. Once combat begins, she is all business. She will fight and heal to her last breath. Backstory: She was born in the highest reaches of the Hammerforge Mountains. Her family was in the business of making war hammers. They are all master blacksmiths, down to the last member. Her childhood was filled with joy, and this translates into a life of equal parts work and play in her adult years. She was never frightened as a child, even though the faction wars did sometimes invade the Legion's territory. Her family always sat safely atop the peaks. They fought, of course, but their home was never laid to waste since no intruders ever got that far. She was taught early on to worship Sylthenea as earnestly as she ate, drank and fought. This devotion was later rewarded with an amazing array of divine magic spells given to her by the goddess. She visits her family as often as possible. They are still very involved in each others' lives, even though they have settled far a wide across the lands. Twice each year, they gather specifically to celebrate all the year's achievements and mourn the losses of family members. The gatherings last for 3 days and include mounds of food, drink and laughter. The gathering always begins and ends with a toast from the matriarch of the family, her mother, Beryl. Roleplay: As she barreled towards the horde, dizzyg readied her hammer and shield. She would win the day against these foul creatures or die trying. From out of nowhere, a rain of fiery arrows came down upon the horde, confusing and scattering them. Dizzyg stopped in her tracks, looking around to see who was interfering with her battle. Off to her right, she saw an Elf looking quite pleased with himself. She stormed towards him, shouting and waving her hammer angrily. He still had that stupid smile on his face, which she intended to wipe completely off. When she got a few feet from him, he boldly said, "You're welcome!" As her eyes turned almost black in appearance, he took a step back and the smile disappeared. "You're welcome? YOU'RE WELCOME?" she yelled. "Why did you interfere in MY battle, you, you, you ELF?" His fear was palpable. He started stammering. "I, I only wanted...I mean, I thought...you DID need help, right? It was 1 against 50, after all. Right?" He slowly backed away from the enraged Dwarf. "Help? You think I looked like I needed help? What is WRONG with you? Are you brain damaged? Did you mother hit you on the head often?" She was practically spitting nails at this insolent being. "Geez, a guy tries to be nice," he sniffed. "I honestly thought there were too many of them for one..." "Girl? Is that what you thought? Too many for one girl?" she demanded. "Well, actually, yes," he replied with an air of misplaced confidence. "My father taught me..." "To be an idiot!" dizzyg snorted. "This GIRL is about to teach you what your father failed to do," she said, raising her hammer to strike. "WAIT!" he implored, backing up more at each word she spoke. He raised his hands to deflect the blow and closed his eyes, waiting for the imminent pain. When it didn't come, he opened one eye to see the Dwarf poised in mid-strike. "I'm sorry," he offered. "Sylthenea help me, if you ever..." she began. "Sylthenea? I, I worship her, too," he stammered. As her hammer slowly descended to her side, it was dizzyg's turn to be at a loss for words.
  28. 3 points
    First, I get adopted by the two best game parents ever! Then, they poke Dan and make me a Game Warden, the Wicked Warden of the West. Then, momma bear gets sick and disappears. When she finally comes back, the game goes away. ALL THE DRAMA! Seriously though, I do miss you guys. I know it's going to be a while until we get to play again. Hurricane Florence is keeping me quite busy at the moment. It's quite crazy how much damage was done by Flo. She either needs to get a prescription for Midol or go back to her insurance gig. lol
  29. 3 points
    Wow, thanks! I'm glad to hear things are going (relatively) well for your family. The info on Tul'Rahx is really good. I had always assumed them to be a bit more "Ben Kenobi"-ish; why, I don't know. This makes far more sense and will be fun to RP. I'll fill those new forum locations out a bit when I get to a computer.
  30. 3 points
    Sounds good, let's give this a go! Forum created: https://community.flamefrost.com/index.php?/forum/33-roleplay/ I've always been a huge fan of D&D, so when the Flamefrost's universe was created I did not see any reason for saying "and our elves are going to live twice longer!!", so age-wise we stick to the classic standards: roughly 750-1000 years for elves, half that amount for dwarves, Tul'Rahx metabolism keeps them alive slightly longer than Humans, but very few warriors actually live to the age of 100. Temperament-wise Tul'Rahx are closer to dwarves than the other races, but are a bit less "explosive" (and way less sarcastic). In fact, an average Tul'Rahx may appear initially as quiet and a bit "unsociable"/reserved, but their "thoughtful" appearance does not necessarily indicate that they will be considerate or polite to the other speaker. Most of the time Tul'Rahx is simply trying to find a way to express their thoughts in the most concise, direct and straightforward way possible (so they're not too skilled at the art of bluffing and seldom perform well as diplomats: wordsmiths are rare among this race). Tul'Rahx don't let any negative comments slide (whether these are about their appearance, culture, heritage or anything else) and feel an obligation to defend their honour at any cost, which usually results in violent acts or use of destructive magic (aimed at teaching the offending party a lesson via means of pain; Tul'Rahx don't actually kill everyone who offends them on the spot). Of course, there are always exceptions in any race (Drizzt ), so this doesn't mean that all Tul'Rahx are the same. I hope that helps, but please let me know if you have any further questions! All is relatively well, thank you! Too much work, too little time, as usual... * sigh * Really happy to see you all around the forum though and hope that the Roleplay idea takes off!
  31. 3 points
    Love the idea! Wish I had a bit less development to do... * sigh * I don't think the example link works though; seems to just redirect to "snow/"!
  32. 3 points
    Aww! Thanks, @Cajunfried2016, that is actually very inspiring news!
  33. 3 points
    Nope, the forum is going to remain, otherwise I have no place for all my announcements (other than Facebook that no one reads :)).
  34. 3 points
    I'd like to bring this suggestion to the fore in order to make the re-open more newbie friendly: I have heard in chat over the years that it can be very discouraging for the more lightly staffed factions to place new shrines, especially as low level players who can't se most enemy shrines due to level restrictions. P.S. If there is any chance I could get into studying the database structure without being a hassle to you and your new devs, I would love the chance to add some new content when the reopen happens. "Insanely complicated" is my MO, so I would love a nice, long chance to investigate this, but don't want to take up your already too-little time.
  35. 3 points
    I know Dan has lore written, though I don't know what his plans for implementation are. Maybe it's something we can look into headed into the break, as I am still in an abundance of free time.
  36. 3 points
    relaunch huh? just a personal opinion as a player : hopefully it will come with better quest (Naerath lore included). and better yet, with main quest - sub quest categories. but if we're talking about me, in game like this i usually prefer grinding over quest for level up. since i don't really like my story time interrupted simply because i'm not strong enough to do a certain quest (and battles can get quite distracting most of the time). so i did just that. when i get the gist of stuff and reached considerably high level, i started doing quests. then it finally hit me, this game doesn't have a main story . or maybe it does but i just don't get it (?). it just look like a bunch of villagers asking you favors and stuff. while the game has many interesting gameplays (and roleplays), a missing story to hold them together just doesn't sit well with me. as a result, i started my never-ending glimmering forest run for fun ( Robyn it all the way!! ) and got bored of it. fast. but luckily the Wardens are nice people, so i keep coming back from time to time. kinda sad now that the game will go offline temporarily tho. i really hope it will come back soon ( and better ). it has been a really fun experience. thank you so very much.
  37. 3 points
    It doesn't sound like something that was planned by design! Either the settler's original set of attributes didn't save for some reason and they've decided to do a "reset" or you should really review the education system in your settlement! I'll investigate when I get a chance.
  38. 3 points
    Crafted Food's quality is controlled by the number of effects on it: Junk Quality = 0 Effects Common = 1 Uncommon = 2 Rare = 3 Legendary = 4 Junk = 5??? I'm not sure if this is a reward for the patience it took to gather all those materials, pity for those with small backpacks or just a bug... posting just in case.
  39. 3 points
    100,000 gold to first to answer all 3 questions correctly: 1. What movie is this line found in, "There is no Dana. There is only Zule!"? 2. What is a Zandozan and from what movie? 3. What character said this line and in what movie, "That is one of the Mearas, unless my eyes are cheated by some spell."? Bonus question (worth an additional 10k gold): The line in Question 3 originally appeared in a book but was expressed by another character. Who was the character?
  40. 3 points
  41. 3 points
  42. 3 points
    She sends her love and affection (not infection) to all and hopes to be back on in a few days!
  43. 3 points
    Well, anyone who hates you will not travel with you; you have to have a positive relationship to travel together in the first place. In general, settlers are supposed to be a slightly more powerful version of each henchman. They do not take any of your gold and are completely "free" as companions, but unlike regular henchmen they do not revive and re-appear in your group automatically upon death. Once your settler is slain their body is returned to their original village where you have to use one of your temples to bring them back to life. As for whom to take with you... it's a matter of taste, really! Each character has their own "build" and different abilities; clerics do heal, nobles may have a set of more "defensive" abilities, sociopaths are a bit more "explosive" and so on and so forth. I say try them all out!
  44. 3 points
    I think a settlement Mayor would be a good feature to add to settlements. Allow a building called the Mayors Villa to be constructed and once completed, a player can place one of his henchmen in it as the settlement Mayor. The Mayor can run the settlement in proxy for the player. Maybe allow 3 choices as to the type of governance...most helpful, neutral and least helpful...
  45. 3 points
    Welcome to Wardenship, Dizzyg!!
  46. 3 points
    Wooden wells (level 1 for all examples) have an 8 or 4 hour resource gather time (rgt) Stone wells have a rgt of 2 hours. Fountains have a rgt of 1 hour Once you can make fountains.. Make it and upgrade it (for half cost) to level 2 to double its value.. A few of these will be the cheapesr way to supply water.. I have over 100 settlers (gathered before the 100 unit cap was put in place) and with 4ish maxed fountains and a few wells I have a massive surplus
  47. 3 points
    Woot! Another pigeo...um I mean protector and guide....
  48. 3 points
    Settlers are a needy bunch! I can see one problem with this - there is an issue where some seedy settlers ask you if you want them to shake down other settlements. If you have a Mayor choosing the first response, they will go attack other settlements. I would like to see more of a variety of settler issues, though. There's only so many times you can look for a cat. I had an idea though. What if we could create a poll for new players that would automatically pop up when they exit the game the first time. You could ask them what they liked, what they didn't like, if they plan to return and play again, if anyone reached out to them when they began playing, etc.
  49. 3 points
    HUZZZAH ! Congoratz Dizzyg ! So happy you have joined us ! We needed you !!
  50. 3 points
    Good move! Congrats Dizzyg!!!
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