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      WANTED: ROLEPLAY-ERS   09/04/18

      A new roleplay section has been added to the forum.  Jump back into Naerath in a whole new way!


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Showing most liked content since 08/24/18 in all areas

  1. 3 points
  2. 2 points
    Love the idea! Wish I had a bit less development to do... * sigh * I don't think the example link works though; seems to just redirect to "snow/"!
  3. 2 points
    I have not found a suitable temporary substitute! Conclusion: There are none!
  4. 2 points
    Aww! Thanks, @Cajunfried2016, that is actually very inspiring news!
  5. 1 point
    Name: Hyperion Age: 194 Allegiance: White Wyrm Tribe Weaponry: Hyperion is usually seen wielding a wand and a charming smile; he utilises Elemental Magic, with specialization in Fire, Cold, and Temporal 'flavours'. Appearance: Steel blue eyes sit a little over six feet above the ground, constantly moving around the environs that surround the lanky frame in which they are set. A roughly cut hairline makes the end of a blonde cascade tumbling down, neatly tucked behind the swept-back, pointed ears. The elf's angled cheeks, gangly elbows and rushed gait all bespeak themselves of grace. His clothing, always of finest silk, is full of muted colours - mostly blues and greens interrupted by white tracing up, up to the neckline so often crowned with a mischievous grin. Attitude: Despite being an elf, Hyperion is always willing to take a matter seriously, but never for an extended amount of time. Even his magics, some of the more formidable among mere mortals, are developed in spurts and bursts. Everything has the potentiality to be a joke, which earns him the scorn of many more serious sun elves and the business end of a variety of objects wielded by Dwarves and Tul'Rahx (quantitatively, in that order). In his mind, sleight of hand is always preferable to open aggression; if the latter must needs be used, the biggest fireball summonable is the best answer. Loyal to his Tribe and people, he is at the same time easygoing, quick to forget offences and almost as quick to forgive them (even nearing two centuries, memory is not a strong suit). Once he decides something is necessary, though, he will go to any lengths to obtain it. Background: Growing up in Elmethil Do'Naerath is a unique experience for anybody. As a child, Hyperion's time was spent either studying, running errands for the White Wyrm Tribe's Elmethiliac Embassy or watching the greatest of Naerath's adventurers as they came in and out of the flourishing elven city. It was here, too, that he was noticed by the more sage among the wandering heroes. For an elven child to be fascinated with a Human Paladin or a Dwarven Berserker was unusual; for him to be able to shadow a Wayfinder was astonishing. While Hyperion had not been raised in the racism of his more isolated kindred, it still rankled to see the title of the Lands' Greatest Sorcerer belong to a human. Fastolph Danderfluff, leading Incantrix among the Iron Alliance, could be an object of admiration to aspiring finger-wigglers or an uncomfortable impetus for others' betterment. For Hyperion, studying Danderfluff's battle tactics, victories and defeats, he was both. As the young elf's age and abilities grew, so did the 'errands' he would run for the Embassy. As his travels took him further away from home, he realized the burden that is an adventurer's. Further from the Eye, a hard life made hard people. Danger dogged his journeys. And as he learned his magics in various corners of the land, the creeping awareness of a looming danger slowly thrust itself upon him... Roleplay: The endless snowfall drifted down across a perpetual winterland of biting chill and clawing ice. The land, such as there might be, had long been buried underneath its hoary armour. Nothing could be seen as far as the falling snow permitted sight to stretch. Any sounds that might have been were deadened, even to the elf's heightened perception. If this wintry fortress were anything to judge by, he was alone in all the world. For not even the beasts and trolls that lived here, or fought for what passed as living in these harsh environs, were foolhardy enough to venture to this place. This was a place where the dead had been stripped of their rest. Immense, stalagmitic icicles rose about him, each higher than the next. The steps and towers that they had been were buried far beneath the thick shell of ice that came to coat them over the centuries since their completion. He climbed them, fighting his way up the slippery surfaces foot by foot. Inch by inch, sometimes. It would have been easier to melt his way up through the immense, vaulted chambers and sparkling courtyards. It would have been a swift death. The world around him was devoid of life. But for all its emptiness; because of the abandoned stonework and ghastly history of the mournful ruins which surrounded him; a multitude of eyes were watching for the slightest snowflake to fall out of place, or the shallowest indentation to appear in the snow. In this world of death, there were yet many sentinels. This was why Hyperion had been chosen to come. There were many real dangers here. The goblins, the wandering packs of wolves, the deathly cold would all kill an ill-prepared traveller in hours, or in minutes. None of these warranted him. It was the invisible sentries in the white night, looking for the tiniest perturbance in the abandoned landscape. The focus of interest here was the secret they sought to guard. But for all their watchfulness, they did not see the signs of Hyperion's approach, for there were none. The snow he bid harden in support of each step he took. The precipitation fell so close to him that the gap where he stood was a mere thickening of snowfall. Even the light around him was warped, showing what had been a few seconds before or what would be in the moments after he left. The only trace that could have given him away, the pulse of power that his magic exerted, was covered by the foul aura of necromancy that lay heavy upon the towers of Flamefrost. Those who sent him were right, and something wicked was afoot. A gargoyle's eyes, only possibly unseeing, stared blankly through him as he neared the pinnacle of what once was the Flamefrost clan's great edifice of might. Ahead, a piercing shriek echoed impossibly loudly through the crackling towers. Even the thickening snowfall around him did not serve to deaden it and the noise made him buckle in pain, only a supreme effort of concentration keeping the many cloaks around him in place. Very few beings could put that much power into a cry, and none of them were still living in this plane. A slight grin spread across the elf's face, invisible to even himself. Finally, he thought. Something interesting.
  6. 1 point
    APPROVED!!! Because it's mine very own first app, and I can.
  7. 1 point
    Roleplay games exist to allow a freer way to interact with stories and others. These rules are here to facilitate that and make it easier to make some good stories. That being said, if you break one of these rules, expect there to be consequences. If you're not sure about something, don't hesitate to contact a moderator. We have mailboxes on the forum, feel free to use it! 1) Be respectful of others. This means don't bully or belittle others; feel free to joke around or be sarcastinc, but don't let it get serious; no controlling others characters, what they say or do, or whether they get injured (You can write your arrow flies towards Hyperion's shoulder, but not puncturing Hyperion's shoulder, your arrow delivers a toxin that immediately cripples him, driving his knees into the ground.) 2) Keep things family friendly. That is how Flamefrost: Legacy has been, we intend to hold steady in that vein. Dating and kissing are fine, but don't be explicit. Swearing is somewhat discouraged, strong swearing is prohibited - this is a fictional world with a tremendous variety of cultures and an expansive religion. Try to use that if you need invectives! 3) New characters must be submitted in the Character Applications section, and must be approved before you can roleplay with them. Approvals are pretty loose, but no roleplaying gods (if you want one in your story, contact a moderator; eventually this may change, but for now them's the breaks) and make sure your character fits in the world of Fyr (orcs are fine, wookies with laser guns not so much). Again, if you're not sure, contact a mod. If your character doesn't get approved, we'll let you know why so you can rewrite and apply again. 4) Keep things on Naerath. Any major canon advancements are only to be made with the permission of the moderators; normally, this will have to go past Dan as well. By canon advancements, I mean situations like... creating a whole new city; an alliance between the Fatekeepers and Desecrated Circle; a major orcish assault on Nhar-Tejjan. I think you get the idea. 5) As a rule of thumb, don't double-post. Posts are fully editable if you need to add information, and if you need to append something out of character it is best to put it at the beginning or end of your post, with some sort of warning. For example: "OOC: I want my character to start learning magic in this thread, can somebody with a character that could apprentice them come in?" Additional rules will be added here as it becomes necessary. For now... enjoy!!
  8. 1 point
    I've been wanting to get into some RP. Anything from your average D&D to a full-on roleplay experience, where there are no dice whatsoever. *Gasps of Horror* An example set in the world of the Eragon books Is anybody up for starting something here? I am leaning toward what is shown in the above example. Anybody could join, anything not plot-altering would be legal for story purposes; this seems like a great way to keep the spirit of the game going, and just maybe open it up to a new type of player. My main reason for this, though, is that I miss you all! So... Who wants to go back to Naerath? *Crosses fingers and hopes for more than crickets*
  9. 1 point
    Wow, thanks! I'm glad to hear things are going (relatively) well for your family. The info on Tul'Rahx is really good. I had always assumed them to be a bit more "Ben Kenobi"-ish; why, I don't know. This makes far more sense and will be fun to RP. I'll fill those new forum locations out a bit when I get to a computer.
  10. 1 point
    Sounds good, let's give this a go! Forum created: https://community.flamefrost.com/index.php?/forum/33-roleplay/ I've always been a huge fan of D&D, so when the Flamefrost's universe was created I did not see any reason for saying "and our elves are going to live twice longer!!", so age-wise we stick to the classic standards: roughly 750-1000 years for elves, half that amount for dwarves, Tul'Rahx metabolism keeps them alive slightly longer than Humans, but very few warriors actually live to the age of 100. Temperament-wise Tul'Rahx are closer to dwarves than the other races, but are a bit less "explosive" (and way less sarcastic). In fact, an average Tul'Rahx may appear initially as quiet and a bit "unsociable"/reserved, but their "thoughtful" appearance does not necessarily indicate that they will be considerate or polite to the other speaker. Most of the time Tul'Rahx is simply trying to find a way to express their thoughts in the most concise, direct and straightforward way possible (so they're not too skilled at the art of bluffing and seldom perform well as diplomats: wordsmiths are rare among this race). Tul'Rahx don't let any negative comments slide (whether these are about their appearance, culture, heritage or anything else) and feel an obligation to defend their honour at any cost, which usually results in violent acts or use of destructive magic (aimed at teaching the offending party a lesson via means of pain; Tul'Rahx don't actually kill everyone who offends them on the spot). Of course, there are always exceptions in any race (Drizzt ), so this doesn't mean that all Tul'Rahx are the same. I hope that helps, but please let me know if you have any further questions! All is relatively well, thank you! Too much work, too little time, as usual... * sigh * Really happy to see you all around the forum though and hope that the Roleplay idea takes off!
  11. 1 point
    Wonderful! I have the support of the two people I need, so let's get this started! Here's a possible Rules list, on the off chance this actually becomes a thing. @Dan if it passes muster, could you or @Tanzer add a new Forum folder? I'm thinking one Roleplay Folder in the main FFL section with two subfolders for Character Applications and Stories. And some general character creation guidelines. If you could add some info on relative lifespans for the major races, and a little blurb on Tul'Rahxian temperament, it would be much appreciated.
  12. 1 point
    Ha-hm. Another example of magic and technology not working, methinks. Or perhaps user error. The should go somewhere now.
  13. 1 point
    I think this post is a typo...She means Warty Unicorn...